I came across two things today that reminded me that Nokia lost many opportunities to be successful. The first is an article at digittoday that shows that Nokia had a production ready tablet ready as far back as 2001. The second is a twitter post by VisionMobile’s Andreas Constantinou that shows 15 years of mobile […]
Archive for the 'Mobile' Category
Wired has a new article with the over dramatic title ‘This Is the End of Facebook as We Know It’ describing how Facebook is separating out the messaging into its Messenger app.
I have previously written about common reasons for separate apps and it appears Facebook are doing this for increased engagement. As I also previously mentioned, […]
Yodel mobile has an ‘Afternoon Club’ for clients where they recently discussed ‘The journey to app engagement’. The main conclusion was the importance of going beyond the download in terms of measurement. Tips included making your app useful, keeping your app updated, capturing data in your app, adding mobile to all your marketing activities and […]
Android apps aren’t just implemented using Java. You can also compile and run c/c++ (NDK) code. This obviously runs faster but how much faster? With newer Dalvik implementations over time, how much faster is c/c++ now?
Learn OpenGL ES has a useful post that compares the speed of a digital signal processing (DSP) filter implemented in […]
Yesterday afternoon I was at the Google Cloud Roadshow. It was mix of Google trying to sell their cloud services together with much deeper low level programming demos how to use the services, particularly on Android. If the Q&A at the end and my chatting with a few of the attendees are anything to go […]
I use a lot of online services and it’s interesting to see which ones haven’t been hit by the Heartbleed vulnerability. They tend to be the ones that have an extra layer of security. This includes those that encrypt data before sending via SSL and those where I have enabled two factor authentication.
From a personal […]
There’s some research by PwC and the UK IAB that shows over one in four consumers now own a tablet. Mobile ad spend is accelerating and exceeded £1.3bn in 2013 and accounts for a sixth of all digital ad spending.
What might this mean for app developers? More ad spend, specifically on mobile, might be making […]
There’s an article "The fallacy of Android First" on TechCrunch. Emu developed on Android first, hit fragmentation problems and ended up on iOS. When developing an app, I think there are four main factors that affect Android fragmentation…
How an app is developed
The APIs required
The supported Android versions
The supported Android devices
These factors can also interact to compound […]