Archive for the 'iPhone' Category

App Vulnerabilities

Friday, April 12th, 2013

Veracode have a new report on the State of Software Security (requires registration) that makes interesting reading for mobile developers. Of particular concern is that cryptographic issues still affect a sizeable portion of Android (64%) and iOS (58%) applications. Hard-coding a cryptographic key directly into the mobile application is common. 

Here’s the distribution of vulnerabilities across iOS […]

App Stats

Tuesday, April 9th, 2013

Canalys has a new report on the app stores across 50 countries. Quarterly growth was 11% in Q1 2013, compared to 2012. Revenue from paid apps, in-app purchases and subscriptions combined grew by 9%. There were more than 13.4 billion downloads in total. Apple’s App Store accounted for 74% of revenues while the Google Play […]

UK Mobile Contractors List

Friday, March 15th, 2013

I have an informal list of UK mobile (iOS and Android) contractors that I send direct work to, free of charge. This tends to be work I can’t do for either timing, technical or reasons of conflict of interest with past work. I also sometimes get random enquires from companies looking for iOS and/or Android […]

App Review and Rating Tips

Thursday, February 21st, 2013

Reviews and ratings in the app stores significantly affect downloads to the extent that some apps provide incentives to users for great app reviews. Rich Hyndman, developer evangelist at Google, has a recent post on Google+ where he reminds Android developers that this violates the content policy.
Here are some more moral and practical ways of getting […]

Android vs iOS Gaming

Monday, February 18th, 2013

I learnt about Arbitron last October when I met their UK Director. Arbitron Mobile is an on-device measurement app that sits in the background and records nearly every interaction a person has with their smartphone. It covers all the main operating systems (iOS, Android, and RIM). The App is downloaded by opt-in panelists recruited through […]

Securing Your Private Parts

Tuesday, February 12th, 2013

If you are working on a secure app, for example a banking or payment app, you should be thinking about how to secure your ‘private parts’. This might be, for example, login information or secure tokens. Relying on sandboxed areas being inaccessible to other apps isn’t good enough because rooted devices and some vulnerabilities can […]

iOS vs Android End User Income

Friday, January 18th, 2013

It’s generally accepted that iOS users are more willing to spend than Android users (although there are some exceptions). One theory is that iOS users have more disposable income. However, is this true and if so, by how much?
Toshl, a money management app, used their users’ anonymous data to create an infographic on the […]

Accenture Consumer Electronics Report

Wednesday, January 9th, 2013

Accenture have a new free 2013 Consumer Electronics Products and Services Usage Report (PDF) documenting research to identify and track consumer technology trends based on a survey of more than 11,000 consumers across 11 countries.  
Interesting conclusions for mobile developers include…

Consumers are focusing on fewer, multiple function devices.
Consumers are not locked into any single platform. Consumers […]