Mobile Sorcery MoSync
Last week I mentioned Mobile Sorcery’s MoSync. Since then I have received clarifications from Mobile Sorcery as to how MoSync actually works and will be licensed…
-
MoSync runtimes will not necessarily be interpreting the intermediate code - on Java there will be an option of statically generating java bytecode while the Symbian and Windows Mobile versions are intended to have dynamic recompilers generating native machine code on the fly.
-
MoSync Symbian applications aren’t inherently restricted to being self signed, and MoSync will in future releases provide an extension mechanism so that developers themselves can add features that take advantage of capability restricted APIs.
-
I understood wrong. The licensing model is per platform, not per runtime or device. If you get MoSync for J2ME, which is the basic package, you pay once and can develop as many apps as you like and distribute to as many devices/people as you want. To get MoSync for Symbian (which includes both 2nd and 3rd edition) and Windows Mobile, you pay and extra one-time fee for each but again you can develop as many apps as you want and sell it for as many devices/people as you want. Furthermore, MoSync for J2ME is completely free of charge for non-commercial application development.
23 October Update from Mobile Sorcery:
"At the moment we are in an early stage of the product. So we have a introduction price of $199 if you want to create commercial applications with Mosync. We will charge our customers per platform Symbian. Java, Windows Mobile etc, and also a support/update contract per year. The price per platform will be approx $300-500. For non-commercial its free. With this version a splash screen shows every time you run a application."