It’s interesting it’s said that…
"People ARE paying for apps. I saw wallpaper apps that had hundreds of sales at $1. When I saw this, I knew that Android users would pay for something that provided utility. Our first upload is at almost 100 sales within it’s first month at $1.99."
Unfortunately 100 x $1.99 doesn’t even cover time doing tech support never mind thinking how long it will take to recoup the development costs. It’s a similar situation with my Android Database app that has only sold one or two per day since March. Meanwhile, my freeware titles have just gone over 150,000 downloads.
Mike Rowehl covers a similar topic when he questions the ability to make money off Android applications. He thinks it’s about "consumer disposition". iPhone customers have a strong desire for an iPhone while Android customers "just went out to get a good phone that isn’t an iPhone".
I personally think it’s a combination of…
- iPhone users tend to have more money (it’s a self selecting premium market)
- The iTunes store makes it easy to buy apps
- The Android Market makes it more difficult to buy apps (discovery and payment)